I've said this before, maybe I'm just getting old, but combat in 2 is hard as fuck. I really want to like Ur-Quan, but I get ambushed by a space probe every time I travel through hyperspace, and get my ass kicked.
Even with spathi butt-rockets, I just don't have the coordination or reflexes to get it done. The whole space probe thing and collecting minerals at the start is a bit crazy. Oddly enough though the game gets much easier once you make some progress. The Urquan Masters didn't remake any art, they used all the assets from the 3DO version, with ported code. Countless hours were lost in the newly installed IBM computer lab perfecting my Melee technique against my friends there.
The depth of Star Control's strategy was even apparent in the Melee portion of the game. I sweated over picking a ship that would trump my opponent's, while trying to maintain a fleet that could stand up to whatever they would have left. The whole time I knew that one error in combat or random slap of fate could undo my careful planning.
In Melee, the planet was both a curse and a blessing. It devastated your ship's crew if you accidentally ran into it, but a carefully plotted course would exploit the planet's gravity and catapult your ship, providing slower ones with a much needed speed boost.
However, an unexpected bump into an asteroid could bring your ship to an instant stop again. Every decision affects your next battle and every battle helps shape the fate of the galaxy. Now play the corrupt side! With all new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld.
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