While seeing File City slowly get better and better infrastructure with more Digimon running around is incredibly satisfying, traversing the island is not.
Fast travel is an option, but to do so costs significant amounts of currency and is only a one way trip. This means players can expect a lot of back and forth to various corners of the island ad nauseum. For example, each Digimon needs to eat, sleep, defecate, manage its weight and be treated for illness. Food types can satisfy your Digimon for different lengths of time, but certain foods like meat can increase their weight, while others like mushrooms can decrease their weight.
In a style similar to Animal Crossing , this creates an atmosphere where the player is expected to repeatedly and regularly check up and maintain their relationship with their Digimon, at the risk that their performance will be severely impacted. Like a mixture of Pokemon and a virtual pet simulator, Digimon World holds up surprisingly well.
Missing the shackles of later installments that would rely heavily on the brand recognition of the Digimon Anime, Digimon World is a solid, stand-alone adventure that takes some of the best parts of pocket monsters and throws in an interesting mix of new ideas.
I liked Tamagotchi when they came over from Japan, so it's not so much of a surprise to me that I enjoyed this monster-raising game. Digimon World takes the Tamagotchi theme and, using prerendered backgrounds and polygonal characters, makes an RPG out of it. Thrust into the world of File City, your character must save the world naturally , using his collection of digital monsters.
Depending on how you raise, train and treat your Digimon, it may grow up to be an attentive, well-trained servant or a bratty, spoiled whiner. It's taken Bandai long enough to get Digimon World here, as this game is almost two years old, and it does show its age in terms of aesthetics, but that doesn't detract from the fun quotient at all. There are tons of Digimon to find and train, and the interface is clean and simple.
It was a little slow at times, but I didn't mind the shortcomings so much because I love the character designs like Angemon and Garurumon, and especially cute lil' Potamon and found the theme of raising critters rewarding. The lack of analog control is unfortunate though, as the D-pad makes this a bit of a thumb-buster, but Digimaniacs certainly won't mind.
Fans and other junior monster-breeders sick of Nintendo's critters will find an edgier alternative here. I find it an endearing RPG-lite. Does your existence revolve around watching the Digimon TV show, collecting the figures and playing the card game? If so, maybe you'll be able to overlook all of this game's shortcomings.
But if you could care less about the care and pampering of digital monsters, then forget this one. It's Tamagotchi with battles. What graphics? While not the worst I've seen, they're nothing to get excited over.
Gameplay isn't nearly as deep or involving as Pokemon and the load times are ridiculous--it takes forever to go from area to area and begin battles. Two years ago this might've been a decent PlayStation game. Unless you're a Digimon freak of the highest proportion, the only endearing aspect of this game is the novelty of having monsters take a poop on screen once in a while.
It's a kind of a Gauntlet rip-off but it's still fun alone and in Co-Op too. Its a decent game. Support Emuparadise:.
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